

"Lemme at 'im! I'll tie his legs into knots!"Īn Aranea, two Aranea Watchers like we just fought, the Aranea Hivemaster, and a Mindless Hiveguard in the back. Or else a spider with a penchant for collecting skulls." It's been moved in the reremake, so now there's a boss fight of sorts, but no real reward beyond the wand. In the remake, this little library had a spell you could learn, I forget which. "How do you tell a wand from a stick anyway?" "Nothing we can read, but I found a wand." Cave Demons of course we have killed before. Scaly Imps can cause slowness with their melee, but they don't hit at all often. There's also a Cave Demon and another imp just outside. Incidentally, could you please stop talking?" "That's because every time you open your mouth, fireworks come out. "So does mine, you don't see me complaining!" "Hey boys, any time you feel like joining the fight, that'd be grand!"

And we still can't cure mental afflictions. And then they dazed Kane and One-Eye, of course. Even after Kane, One-Eye, and Byff all use Adrenaline Rush, they still have nearly half their hitpoints. There's two Aranea Watchers here, who are a heck of a lot more durable than standard Aranea. Some of the webs contain items in this case, Group Heal and Radiate Ice scrolls. "Now the real question is, did they write these or steal them?"

The Razordisks are an incredibly minor improvement over One-Eye's iron javelins, and given their irreplaceability they're not worth using anyway. Artifacts of a lost civilization must be carefully preserved." And check these out.some kind of throwing weapon?" I've never seen anything like it before." "Nice change of pace from assaulting slith fishing villages, eh?" "Yep, not feeling guilty about this one at all." It just ensnares the entire party, but it wears off quickly. On the other hand, aranea do frequently drop various scrolls and the lesser magical wands. And no, as far as I'm aware they aren't valid alchemical ingredients in this game. You'd think every aranea would drop a fang, but no.
#Avernum 6 orb of thralni how to
"Hey, Byff, can you show me how to defang these things?"

They also have a fairly nasty poisonous melee, but they rarely get a chance to use it, and at this point they have trouble hitting us. Daze is of course annoying, but the others are of no real consequence. Sure, he can only use it every 5-6 turns, but it's still amazing.Īs for the Aranea, they know basic magic spells like Daze, Bolt of Fire, and Summon Beast. Y'know how Final Fantasy has Dualcast, and it's one of the most broken abilities you can get? Byff now has Triplecast. Remember when I said Byff leveled up? One of his skillpoints went into Bows, and with the Discipline Blade he now has 15 points in basic combat skills. "How to drive myself into a berserk rage!" "Hey guys, I think I figured something out!" Kane and One-Eye can't quite one-shot Aranea, but that's okay. Amusingly, Byff levels up from the experience of discovering the lair - you get a little experience every time you find a new location. The aranea lair is pretty much straight west from the Giant Intelligent Friendly Talking Spiders. "No, no, this is fun! Let's see what other misfires I can cause!" "Maybe you'd better just wait for it to wear off naturally then, Elly." "It belatedly occurs to me that the drunkenness cure is, itself, a spell." "Uh, why did my shirt just turn into a lizard and run off?" Wouldn't want to try to cast any spells while you're drunk, Elly." "Uh, I for one vote that our priestess sober herself up." Still, we and the world are still in one piece, and that's what matters, eh? Now let's go kill some spiders." You handled that spider cave better than I thought you would!"
